User:GamePatternz

Who is GamePatternz?
I'm Rob. GamePatternz is just my pseudo for this wiki.

I appear as RPG on the DarkGDK forums, and currentloops on other sites (Ogre).

I have been coding games for fun since 1985 (basic, pascal, C++).

I'm an engineer for real time defense systems as a day job. So my coding skills tend to fluctuate a bit.

I am also an avid RPG gamer (dice and miniatures), aswell as PC based games, so I am familiar with game logic and rules like in AD&D, Runequest etc.

Feel free to challenge anything I add to the Wiki, as I am not an authority.

What do I know?
That's ofcourse a relative question.

My experience has been developing application frameworks, and implementing patterns for a variety of different platforms. For C++, I started with Borland on the PC (1990), then shifted to Unix on Win32S (1992), migrated to Codewarrior on the Mac 68k and PowerPC (1996), then Vis Studio 6 on Windows NT (2001), and now Vis Studio 2008 on Vista (today).

My interest today is largely 3D game coding and simulation, specifically Role Playing Games in the First Person view (like Might and Magic). I also have experience with Dark Basic Pro and Ogre (Object Oriented Graphic Rendering Engine), and more industry specific tools like Sinbad for flight simulation.

What am I working on?
Shadows of the Hajr Tor

--GamePatternz 23:53, 2 October 2008 (UTC)