DarkGDK Programming Wiki
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Constructs a 3D object from a image and one mesh. The image is used as a texture a texture for the object, if you set the image number to 0, the object will become white. The mesh is used as the root limb for the object.

Syntax[]

void dbMakeObject(int Object, int Mesh, int Image)

Object is the object number.
Mesh is the number of the mesh that you for example can load with dbLoadMesh. Image is the image number that you load with dbLoadImage.

See olso[]

dbLoadMesh
dbLoadImage
dbLoadObject
dbObjectExist

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